Can be reverted back to T3 for a 50% refund. Is a Starting unit only, picked from the Game Options (cannot be built normally unless using mods) -Possible add-on modules: -Shield Gen, Anti-Nuke, Fabricator T1 & T2, Laser Defense, Lightning, Flak, Artillery, Sam T1 & T2, Gun T1 & T2, Plasma T1 & T2 -Very heavily armored but slow -Base speed is reduced if any weapons are attached -Can build units and buildings -Auto repairs nearby units -Can move over water -Built-in Fabricator -Goes nuclear on death (if nukes are enabled) New Turrets and buildings -Lightning Turret T1 & T2 - Upgraded from basic land turret -Artillery Turret T2 - Upgraded from artillery turret -Watch tower - Sees through fog in a large range, built from T2 builders Extractor T3 upgradesNew optional upgrades, only one can be picked at a time: -Overclock: Much less health. Hey, if you want to hang out with us, test new betas and updates earlier, report a bug or bring up a suggestion for Steamlands, join our discord server: Discord.New Unit: Modular Spider -A walking mobile base -Starts with no weapons but has 6 slots where turrets, or modules can be built and upgraded. RW version 1.15p7 or higher is required for this mod to work. Buildings still function as normal if the power source nearby has be destroyed after the buildings finished being built. The power radius system is like a network, you can only build within the radius of a building/unit that can produce power, that is Steamtowns, Power Towers and MCVs. Eg: raising a aircraft's altitude above the altitude range of a AA battery to avoid damage. This allows a sort of 'vertical movement' for aircrafts, you can control aircrafts height which allows more strategy and interaction with units. Altitude System for aircrafts and AA units.To generate energy you build Cog Generators or more Steamtowns, you must keep the energy production higher than energy demand. Some custom maps that you can play on, and possibly a full campaign with lore on the future.Īll buildings (expect walls) require sustained energy to function, each building consumes a amount of energy per second, your starting Steamtown already generates some energy so you don't need to worry about energy too much on the begining. Scrap ruins around the map to gather extra resources. Enhanced AI will make up a tough challenge on offline and multiplayer. Steamlands is a steampunk total conversion mod for the game Rusted Warfare RTS, featuring over 40+ units ranging from land forces, air forces and navy, each having its own quirks and special abilities.
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