Unfortunately, it doesn't allow you to save over iCloud, so you can't save a game on your iPhone and continue playing on your iPad. It's a universal app, so one purchase means the ability to play on both devices. So what are the key differences? As an app designed for iOS, Revolution 2 is now available for both the iPad and iPhone. ![]() It's unclear whether this game really deserved a "2" in its title. The bigger problem is that its positive qualities are already evident in the original Revolution. There also isn't really a sense of a global community because the other leaders rarely ever talk with each other - they all seem focused on you. The game can lag at times (I tested the game on a third-generation iPad and an iPhone 5). There are issues with the user interface, such as the ability to choose the right military unit to move around. The game features two new leaders, although over the additions are sparse.īut the game isn't perfect. Unlike the flagship Civilization V game, Revolution 2 involves shorter, more manageable sessions, but that doesn't mean it isn't a time commitment. After jumping into the game, I got caught up in its addictive nature and hours would fly by without my noticing. I spent a few weeks with the game and found it to be a massive time suck - and I mean that as a compliment. In fact, aside from the addition of a few new units, leaders, and wonders and tech, the game plays exactly the same. ![]() So how is the game? If you've already played the original Civilization Revolution, which is a simplified version of the main Civilization game, you'll be intimately familiar with the sequel. The game's latest version has garnered 255 ratings and an average of four out of five stars. But since then, it has dropped out of that list. It was off to a good start, appearing in the App Store's list of most popular paid apps in the first week. Revolution 2 marks a test of whether the traditional business model still works when players today expect games to be free. That kind of goes against the grain of game design." "You have to design a game so not fun that people will pay to make it fun. "It's about designing unhappiness," Meier said about freemium games in an interview last year. Games such as Clash of Clans and Candy Crush utilize this model to great success - Clans is the top grossing mobile game in the App Store, and Candy Crush is right behind it.īy opting for a single price - albeit a high one - Civilization Revolution 2 sticks to the philosophy embraced by its creator, Sid Meier, who previously said that he preferred the traditional model of a customer paying once for the entire game. Some games allow impatient players to advance quicker, skipping levels or gaining special power-ups through these purchases. It also goes against the grain of a vast majority of mobile games, which follow a business model called "freemium."Ī freemium game is given away for free, but certain aspects or items are closed off unless you put more money in the game through in-app purchases.
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